Imagine this: buying downloadable content (DLC) could actually boost your game's performance. Sounds too good to be true, right? Well, that's exactly what players of Monster Hunter Wilds on PC were buzzing about recently. But here's where it gets controversial—it's not the DLC itself that's the issue, but rather the game's relentless checking for it. And this is the part most people miss: it's a bizarre bug, not a game-breaking disaster, yet it still demands attention.
A Reddit post by user deTylmarande (https://www.reddit.com/r/MonsterHunter/comments/1qcy3hn/mhwildsbadperformancemysterysolved/) sparked the debate, claiming that the game ran significantly smoother on an account with purchased DLC compared to one without. While the initial reports were dramatic, the reality is a bit more nuanced. The problem primarily affects specific areas of the game, particularly hub zones, and only under certain conditions. Thankfully, a mod called 'Less DLC Checks' (https://www.nexusmods.com/monsterhunterwilds/mods/3798?tab=description) has already stepped in to save the day, offering a comprehensive solution while Capcom works on an official fix.
To investigate, I tested the game on a Ryzen 5 3600 system paired with an Nvidia RTX 4060 Ti. The 'Less DLC Checks' mod, which integrates with the RE Framework (https://www.nexusmods.com/monsterhunterwilds/mods/93), proved invaluable. It includes a counter that tracks how many times the game checks for DLC, and the results were eye-opening. In less than a minute at a base camp, the game performed thousands of DLC checks, significantly burdening the CPU—especially on lower-end systems.
Here’s where it gets technical: on ultra settings at 1440p with DLSS balanced mode, blocking DLC checks improved performance by 11.4%. Dropping to high settings with ray tracing active saw a 20% boost, and on the lowest settings with DLSS in ultra performance mode, the improvement jumped to 25.6%. These numbers aren’t just stats—they’re a clear indication of how much this bug can throttle your gameplay.
The mod’s description sheds more light on the issue: the excessive checks occur when you’re near a Support Desk felyne in a base camp, particularly when there’s no DLC notification present. While it’s not a game-changer for everyone, it’s a welcome fix for those affected. However, it’s hard not to question Capcom’s QA processes—how did such an obvious bug slip through the cracks?
But here’s the real question: Is this just the tip of the iceberg? Even with the DLC check issue addressed, Monster Hunter Wilds on PC still faces broader performance challenges. As Alex has long argued, the game’s PC version needs significant work to meet player expectations. While the 'Less DLC Checks' mod is a quick fix, it’s clear that Capcom has more to do to ensure a smooth experience for all players.
So, what do you think? Is this bug a minor hiccup or a symptom of deeper issues? Let us know in the comments—we’d love to hear your take!